Fixed an issue where enemies with long weapons could shoot through some thin walls.Fixed a bug causing a few weapons to show up with unusual frequency under certain circumstances.Fixed several issues which could cause the player to take damage when entering a room before taking full control (especially the Marine’s second level).Gave Hattori more clear dialogue when temporarily out of stock.Enemies now drop currency when transmogrified.Just Desserts Golfing will now let you swing at any zoom level.Decreased Scattershot damage and Membrane’s firerate.Added a failsafe to detect and kill enemies that are stuck outside of rooms in the rare case that this happens (which would previously cause a softlock in the room).Charged weapons no longer fire when going through doors.Moved the achievement unlock point in Old Red’s quest to the turn-in step instead of the reward step.Increased the max distance of laser sights to make Snipers more fair in very large rooms.Improved controller icon handling for many controllers.Added a cooldown for Spiked Boots' effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy).Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump button.(For detailed patch notes, please see this post!)Ģ.0.6 Patch Notes Gameplay Changes / Improvements On a related note, this entire post had to be written in advance so that we could have it localized, so there may be some minor changes to implementation that have happened since writing this as a draft. To that end please use the feedback submission form accessible at to submit any oddities or feedback and please call out that you are using the beta in the version, or somewhere else in the submission.Īlso, some of the related text may not be fully localized yet, but we are working on it. When it is done, run the game and check it out.įor those of you brave/eager/curious enough to try this, please understand that this is a “beta” in the truest sense, and we need help hammering out bugs and integrating feedback so that everyone else can have the best experience possible when it goes live for all players. From there, use the drop-down to choose the beta branch titled “HelloToArmsBeta.” Close the window and XTG should start auto-updating on Steam (if you have that turned on). You can access it by right-clicking on Exit the Gungeon in your Steam Library, and going to Properties. An important note: this beta does not include everything we will be releasing with Hello to Arms, but it does include the biggest, systemic changes that require the most testing. Because of this, we have opened up a beta branch on Steam for those of you who are interested to try it out, right now. Having said all of that, these are major changes and while we have done our best to balance and debug them thus far, we want to make sure that they are very solid before we unleash them upon every Exit the Gungeon player. This should result in an overall increase in itemization for players who explore all rooms, as well as providing a source for weapon drops when playing in Arsenal Mode.Hopefully these new features result in a more fun game for everyone. The shop has several doors to optional combat and NPC rooms that can be explored for loot or skipped. This shop replaces the normal mid-floor room, in addition to its normal appearance after the boss. Shop Hubs: Bello’s shop has been expanded and now can be accessed twice per floor, allowing players more choice over when and how to spend their currency. This mode was designed to be more reminiscent of Enter the Gungeon’s gun management. These additional carried guns have limited ammunition, which can be replenished by finding ammo pickups (exclusively in Arsenal Mode). Any number of these weapons can be held in addition to the Blessed gun, and can be used at any time. These modifications represent a further overhaul to Exit the Gungeon for Gungeoneers old and new on PS4, Xbox One, Apple Arcade, Nintendo Switch and Steam.Īrsenal Mode: a new toggleable game mode in which weapons will be available as loot as well as for purchase in shops. The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber.
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